The long term partnership will deliver a plethora of crafted opportunities for students
National Student Esports (NSE) and ESL today announced a long term partnership that focuses on enriching Higher Education student’s path to professional careers within the esports industry.
ESL recognise that universities are home to the next generation of talent and, in the years to come, graduates from UK universities will be amongst the leaders that shape the esports industry. NSE has been successfully working on delivering the best university esports experience and promoting a connected esports community since 2018 which complements ESL’s mission to nurture skills at all levels.
Throughout the course of the next academic year, NSE and ESL will be releasing details of collaborative initiatives, both together and with partners, that engage students across the full breadth of their respective propositions. With less than 20% of NSE’s members regularly participating in non-university competition, it is hoped that the partnership will help strengthen the UK competitive landscape from the ground up.
"Universities have always been a hub for the next generation of talent in any emerging industry and it's no different for esports” said Jon Tilbury, Executive Director, NSE. “We're excited to work with ESL in creating opportunities for students whether they aspire to be a professional player, or working behind the scenes to produce some of the world's biggest tournaments."
ESL and NSE are committed to delivering a programme that inspires the future generation of esports professionals.
"We are very excited to start working with NSE in such a positive and engaging way for university students'' said Heather Dower, ESL’s Marketing and Communication Manager. "Working closely together is going to be crucial for the future growth of the UK Esports industry. We can’t wait to share more details very soon!"
The partnership grew from a workshop spearheaded by Intel which brought together NSE and ESL to provide a platform for students from across the UK to champion positive social impact gained from their experiences from competitive gaming through in academia and beyond. This event provided essential evidential discussion to improve UK Government perception as previous Minister of State for the Department of Digital Culture, Media and Sport, Margot James, was present leading the inquiry.