Hitman 2 Is Getting DirectX 12 Support With March Update 2.20

27 Mar 2019 Wednesday
Hitman 2 Is Getting DirectX 12 Support With March Update 2.20
Ağahan  Çelik
Ağahan Çelik Editor

DX12 support for PC players, bug fixes, gameplay tweaks and menu updates included in the new patch

IO Interactive announced Hitman 2's March update is bringing Microsoft's latest API, DX12 support for the game. Update 2.20 also aims to fix the CPU optimization and Motion Blur problem occurs during gameplay. Let's take a look at the update notes: 

Hitman 2 March Update 2.20 notes:

New Features

  • Nul Point - We’ve fixed an issue that could result in a successful playthrough ending with a ‘0’ score.
  • Static Rico - We’ve fixed an issue that could cause Rico Delgado to suspend his routine after the tattoo was finished.
  • Texture Fix - We’ve fixed an issue that could cause textures to flicker during the Three-Headed Serpent mission in Santa Fortuna.
  • Backpacker Bug - We’ve fixed an issue that could fail the ‘Backpacker’ Mission Story after placing the souvenir.
  • Shashka A33 Audio - We’ve fixed an issue that could cause the Shashka A33 rifle to have barely audible SFX when used by an NPC.
  • Brief Case - We’ve fixed an issue where 47 getting frisked with the briefcase could result in an animation where the briefcase clips through 47’s legs.
  • Wrench Stash - We’ve fixed an issue that prevented the Handyman Wrench from being used in a ‘Hidden Stash’.
  • Disco Crush - We’ve fixed an issue that was preventing unconscious NPC’s from dying when a disco ball was dropped on them.
  • Environment Sweep - We’ve fixed multiple minor issues across all locations (including Legacy) relating to Environment Art.
  • Ambient Array - We’ve fixed various examples of ambient sound either being muted or not changing smoothly.
  • Wrench Hit - We’ve fixed an issue that was preventing sound effects from triggering when pacifying an NPC with a wrench.
  • Arrived - We’ve removed the Arrival ‘location’ from the Statistics page.

 

Ghost Mode Improvements

  • Map Areas - We’ve enabled area names to the Ghost Mode map to help with navigation.
  • Stabile Ghost - We’ve fixed a few issues that could cause crashes or infinite loads when entering a match.
  • Random First - We’ve fixed an issue where the first target in a match was not randomly selected.

 

PC-Specific Improvements

  • DX 12 - We’ve enabled DX 12 support for all PC players using AMD and Intel DX12 GPUs and on NVIDIA GeForce 900 series or better. This option can be toggled in the Launcher.
  • Motion Blur - We’ve fixed an issue where the Motion Blur setting was not working as intended.
  • Benchmark Stats - We’ve fixed an issue that could prevent the results of the Benchmark being generated.
  • Multiple Monitors - We’ve fixed an issue that could cause out-of-world environments to be visible for players using multiple monitors, or a single ultra-wide monitor.
  • Taser Shot - We’ve fixed an issue where the ICA Proximity Taser would not react when being shot. Now, it will trigger as expected.
  • Stretched Outfits - We’ve fixed an issue where outfits could become stretched on certain machines running Windows 8.1 with AMD graphics cards.
  • PiP - We’ve fixed an issue where the PiP camera would sometimes display shadows erratically when the ‘Screenspace Shadows’ option is turned on.

 

OTHER NEWS