A huge update is on the way
Online open-world shooter RPG game The Division 2 is getting a new update 3.0his week. Ubisoft’s game made a successful start on the market, also got positive feedback from the gamer community. While, the Division agents trying to wipe out the threats from Washington D.C. streets, new features and content are keep adding in to the game.
The Division 2 update 3.0 patch notes
The new update will feature this important changes and fixes:
In the last State of the Game it was explained what changes are being tested on the PTS:
These are the changes they are planning for the Normalization that will be tested out on the PTS.
These changes are ONLY for PVP content and it will apply to Conflict, Normalized Dark Zone and Occupied Dark Zone.
The Equipment and weapons will be normalized to GS 500 (even if your GS is higher)
That also means, that they are no longer normalizing for a middle ground, but they are respecting the rolls on your gear. That means when you had an item with a very high crit chance roll, it will be like that in normalized content.
Skill Power will also be respected and when the mods are active in PVE, they will also be active in normalized content.
Global PVP Modifiers
The PVP damage modifier will be reduced from 70% to 40% and that will bring the Time to Kill down to what you experience in PVE. This way, you have more time to react.
The Skill Damage modifier will be increased from 20% to 25%, so that should make your skills more effective.
Overall the encounters should last longer overall and the skills should be more useful.
Occupied Dark Zone PVP Modifiers
They have also added a specific ODZ PVP damage modifier
Currently it sits at 40% - same as the normalized DZ – but they have the ability to specifically fine-tune the ODZ depending on how things change.
That should also help to lower the Time To Kill in the ODZ
PVP Modifiers for Weapon Archetypes
They will add specific PVP modifiers for specific weapon types.
For example, they can specifically buff the Assault Rifle in PVP now.
That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content.
Hip fire Changes
NDZ and ODZ will drop less clean loot and more contaminated loot, they want players to engage in the Loot Extraction – loop.
Named bosses guarantee contaminated loot and higher leveled landmark bosses have the ability to drop multiple items.
Dark Zone NPC Balancing
Rogue Loop Changes
They removed the Rogue Cooldown when you die
The Rogue-Toggle cooldown will stay, so you will not be able to spam that.
Dark Zone Perk was also changed that it will no longer reduce the Rogue Timer cooldown, but you will lose less XP when you die as a rogue agent.
Dark Zone Pouch increased
You will be able to carry more Contaminated items.
Default is 6 items per bag
The Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8
The Dark Zone Perk will increase the bag-size to 10 in total.
Preventing Empty Dark Zones
They plan multiple changes to “guarantee” that you encounter 12 players in a Dark Zone instance.
They are reducing the amount of Dark Zone Brackets to 2. Everyone below Character Level 30 and everybody in Endgame.
Not all changes will be implemented with Title Update 3 – there is more in the queue down the line.
Occupied Dark Zone changes
GS 515 Items will drop in the Dark Zone
I want to start off by saying the raid will drop the highest gear score (TBA), not the Dark Zones. As we've been transparent with our thoughts and decisions up until this point, we will continue to do so going forward. While we do want to experiment with Dark Zone rewards, we're taking everyone's feedback into account. It's still super early and we want to see how the content and looting plays on live. That's not to say things cannot be tweaked.
=> Official Forum
Thieves Den Changes
Players can weapon swap in Thieves Den to earn Special Ammo for the weapon of their choice.
There are also more changes panned to the Thieves Den to make it more attractive – but no further details were given.
Synchronizing Team Spawns
Skill Cooldown Respected
The Skill cooldown will be respected now after you die.
So when the skill was on cooldown, it will stay on cooldown when you respawn.
That should also lower the skill-spam
Exotic / Gear
These are some general explanations about their philosophy around the Exotics, the Gear and the Talent design and balancing.
Exotic should feel special
They don't have to do the most damage, they should also promote a fun and unique playstyle that does not have to be the most effective one.
They are not always centered around raw DPS
But that being said – they still buff the damage of the exotics across the board.
Pestilence will be buffed specifically and it will also get even more effective in PVP.
”Just buff everything”
We are in the process of aligning the game
But there is only so high you can go and that causes issues when you add new World Tiers for example.
So at the moment they are aligning the items, the activities and the talents so that it is fun to play and then they go from there.
They know that nerfing items is not popular, but it also makes things more diverse.
These are the changes that are currently tested on the PTS.
The old values are in ()
PVE Killing an enemy repairs 10% (5%) armor over 5 (3) seconds – headshots improve the repair to 20% (10%)
PVP 5% armor over 3 seconds – headshots to 15%
Requires 7 defense attributes
PVE: 70% (25%) of max armor is repaired when your armor is depleted. Armor kits used within the next 7 (5) seconds are not consumed.
PVP it is 25% (15%) of max armor and 7 (5) Seconds.
Requires 11 defensive attributes
PVE: Depleting enemies armor adds a stack of 25% (20%) armor bonus for 10 (20) seconds, max stack is increased to 6 (5)
PVP: 20% armor bonus for 5 seconds, max stack of 5
Requires 11 defensive attributes
Used to require
While these are some drastic changes in some cases, they are also changing the health of NPCs – so just because you need some of the talents to be effective in heroic difficulty now – they are not necessarily mandatory in the new big picture and the new balancing.
Other quality of life changes
Players can toggle displaying personal and group loot drops now
Text chat will now lose focus after sending a message
Group tab will be populated with all raid members