Dynamics of settlements of Mount&Blade II: Bannerlord are detailed
Every week, Taleworlds Entertainment publishes a weekly blog with new information on the development stages of Mount & Blade II: Bannerlord. In these blogs published on the official site of Steam and Taleworlds, players who have been waiting for the new M&B game for many years are given new information about Bannerlord’s gameplay mechanics. Last week’s blog shared information about the settlement and settlement improvements.
Latest information about Mount & Blade II: Bannerlord
The last shared information about the settlements is as follows;
A village with a castle is naturally much more defensible, but the slot is sacrificed that might have been used for something valuable like a salt mine. All of these are reflected on the world map as well, as can be seen in the video.
What’s really interesting is that AI Lords start new projects and modify their villages over time, just like the player. So during a long playthrough, the face of the map and nature of various settlements can change significantly, in ways that are fully dependent on the current economic and political situation of the NPCs and their factions.
By assigning the work allocation of the village, you can adjust how fast projects are completed, as well as the tax and militia levy from villages. Though all of this has an effect on morale and neglecting your peasants can lead to serious complications in the long term.
In general, we think settlement projects are a great way for players to adapt to perform specific functions in their kingdoms. We’ll have more control over settlements than we had in previous Mount & Blade games.