Update brings arcade mode, five new guns, and celebrates 500,000 players
Insurgency: Sandstorm, the smash-hit indie FPS from New World Interactive, receives its first major content update today. This includes the massive addition of a new ‘Arcade’ playlist with rotating game modes, alongside five new weapons, a new firing range for practicing your aim, performance improvements, and a wealth of smaller changes, additions, tweaks, and bug fixes - all featured in the First Content Update Trailer.
They are also announce that over 500,000 copies of Insurgency: Sandstorm have now been sold, already making back the budget of development, marketing, and then some. In celebration, we invite those who haven’t yet picked up a copy to get involved with a first major discount of 20% off on Steam, available until March 5.
The Arcade experience that ships with this new update lays the foundation for adding fresh, new, non-traditional game modes into Insurgency: Sandstorm. Things are beginning with a classic Team Deathmatch mode, which removes faction restrictions on weapons and upgrades, and gives more supply points to make your selections. Rules are simple: Build your ideal loadout, and kill enough of the enemy to win the match. New modes will be introduced to Arcade regularly with future updates.
To add some spice to this new kill-focused mode, five new weapons are also being added to Sandstorm in this update. Two new variations of the MP5, the MP5A2 and the MP5A5, are low caliber weapons with good recoil control, perfect for close quarters combat. There are also a pair of new machine guns, the M240B and MG3, offering high-caliber damage and an absurd rate of fire respectively. Finally a new Security handgun, the PF940, features 9mm rounds and a massive high capacity magazine upgrade of 31 rounds.