Nvidia RayTracing technology becomes the next big thing for the graphical aspect of video games. With the real time Ray Tracing render technic, the lighting and reflections in the game become much more realistic and eye catching. And finally, today, Nvidia add official support for their latest RTX 20XX GPU’s with the GeForce 416.16 WHQL driver.
Nvidia GeForce 416.16 WHQL driver
The driver also adds SLI support for following games Basingstoke, Divinity: Original Sin II, Immortal: Unchained, Jurassic World Evolution, Phoenix Point and Seven: The Days Long Gone, and re-enables the AFR profile for Battlefield 5.
Full release notes of the new update:
Provides the optimal gaming experience with support for the Windows 10 October 2018 Update including the public release of DirectX Raytracing (DXR)
Software Module Versions
nView – 149.34
HD Audio Driver – 22.214.171.124
NVIDIA PhysX System Software – 9.18.0907
GeForce Experience – 126.96.36.199
CUDA – 10.0
Added support for Windows 10 October 2018 Update (Redstone 5)
NVIDIA Control Panel (3D Settings)
Added clarification that the Triple Buffering setting is intended for OpenGL only.
Application SLI Profiles
Added or updated the following SLI profiles:
Basingstoke – AFR profile added;
Battlefield V – AFR re-enabled;
Divinity: Original Sin II – AFR profile added;
Immortal: Unchained – AFR profile added;
Jurassic World Evolution – AFR profile added;
Phoenix Point – AFR profile added;
Seven: The Days Long Gone – AFR profile added;
3D Vision Profiles
Added or updated the following 3D Vision profiles:
Elder Scrolls: Online – Good
Assassin’s Creed: Odyssey – Not recommended
[Pascal GPUs][Quake HD Remix]: Black square glitches appear when using the Quake HD Remix mod with soft shadows enabled. 
[GeForce GTX 1060][Regime][Rainbow 6: Siege]: Temporal antialiasing causes a drop in performance. 
[Titan Xp]: Driver error (nvlddmkm ) occurs on resume from S4. 
[Turing GPU][[Netflix]: Playback resolution doesn’t show 4K bit rates when using a USB-C-HDMI connection.