Path of Exile Patch 3.6.4 Released by Grinding Gear Games

Free-to-play action RPG game developed and published by Grinding Gear Games, Path of Exile get a new update. The update version 3.6.4 includes bug fixes and optimizations and boost graphical performance. You can check the update notes below:

Path of Exile update 3.6.4 notes

  • Added support for the Synthesis Flashback Event.
  • Improved the graphical performance of Frostbolt, Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex.
  • Improved the graphical performance of various monster skills, encounters and areas.
  • Improved the performance of the Doomcrow Portal Effect microtransaction.
  • Updated the art of the Sambodhi’s Vow Divination Card.
  • Increased the brightness of the Seraph Spirit Wings microtransaction when viewed from behind the character as they appeared more faint than intended.
  • Slightly increased the area around a Memory Stabiliser where monsters cannot spawn.
  • The graphical effects from the Shrouded Bloodlines modifier are now removed from monsters when the pack is killed.
  • Monsters in the Azurite Mine can no longer have the Lightning Warp Heralds of the Obelisk Bloodlines modifier.
  • Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.
  • Fixed a bug that prevented the “x% increased Recovery rate of Life and Energy Shield while affected by Malevolence” modifier on Watcher’s Eye unique jewels from affecting Energy Shield Recovery.
  • Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.
  • Fixed a bug where some “Bleeding cannot be inflicted on you” modifiers did not prevent Corrupting Blood from being inflicted on you.
  • Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.
  • Fixed a bug where Decay in the Memory Void could sometimes begin its movemnt from the wrong Memory Stabiliser in three and four bridge Memories.
  • Fixed a bug where, if the Distant Memory you were in was no longer visible on your Memory Map, you would be unable to interact with the Memory Modifier object in it.
  • Fixed a bug where the “Doubles the values of Memory Modifiers affecting Memories placed on this location” Memory Amplifier was also doubling the values of Memory Modifiers on adjacent Memories.
  • Fixed a bug where the warning that your Synthesis queue was full did not occur if you had a planned Memory on your Memory Map.
  • Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art.
  • Fixed a bug where Purifying Flame and Wave of Conviction did not play their surge effects on repeated casts.
  • Fixed a bug where monsters with the ifier modifier could remove charges from players affected by Minimum Charges modifiers.
  • Fixed a bug where the flags on the Synthesis Challenger Trophy appeared blurry.
  • Fixed a bug where the Corsair Monkey Pet appeared darker than intended.
  • Fixed a bug where the Bloodseeker, The Scourge, Cybil’s Paw, Hand of Wisdom and Action and Hand of Thought and Motion unique claws had multiple 3D models visible when equipped.
  • Fixed a bug where the effects of the Celestial Aura Effect microtransaction could display below the ground.
  • Fixed a bug where the Garb of the Ephemeral unique body armour would clip into Sorcerer Boots.
  • Fixed an instance crash.

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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