StarCraft 2 balance mod update is on the way

One of the best RTS games of the generation, Starcraft II is going to be updated with new balance changes. You can find the details of the changes below:


– Cyclone

– – Attack-moving Cyclones will stop at 7 range instead of 5 range when Locked on to an enemy target.

Previously, when an attack-moving Cyclone would Lock On to an enemy target, the Cyclone would continue to move toward its target until it was 5 range away. This was due to its weapon having 5 range but the Lock On ability having 7 range. As a result, Cyclones would put themselves in danger against 6-range opponents such as Immortals and Ravagers. After this change, the Cyclone will now behave like other units—stopping at maximum effective range when given an attack-move order.

– Medivac

– – “High Capacity Fuel Tanks” upgrade name changed to “Rapid Reignition System”.

Since the effects of this upgrade are changing, we’re going to update its name to better capture its new functionality. We also want to take the time to clarify its new functionality:

A Medivac without any upgrades can boost for 5.71, seconds with 8.57 seconds of downtime (40% uptime).

A Medivac with the old “High Capacity Fuel Tanks” upgrade could boost for 8.57 seconds with 5.71 seconds of downtime (60% uptime).

A Medivac with the new “Rapid Reignition System” upgrade will be able to boost for 5.71 seconds with 3.57 seconds of downtime (62% uptime).

We believe this new upgrade will be more attractive and promote multi-tasking-based drop play more than the previous one did.


– Warp Prism

– – Pick-up range reverted from 5 to 6.

After reviewing feedback, we have decided to revert the pick-up range from 5 to 6 as we’d like for all races to feel like they have strong options out of the gate with the new patch.

Countdown Timer

We like the addition of the new countdown timer because it can provide players with a smoother transition from the loading screen to the start of a match. However, we’ve discovered some issues with the feature and would like to resolve them before pushing this countdown timer live. We’ll be removing the countdown timer from the testing matchmaking queue for now, but we plan to reintroduce it at a later date.

Upcoming changes

We’re also planning to introduce two additional changes in the new season, but they require code modifications, so they cannot be directly added to the balance testing mod. We plan to introduce the following changes in an upcoming post-Blizzcon patch:


– – SCV single-click selection priority will now be higher than the buildings they are constructing

During intense Bunker rushes, the ability for the Bunkers to be completed can often mean the difference between success and failure. The defender is highly incentivized to destroy the SCVs building the Bunkers, but it’s currently difficult to do so, partially because buildings under construction can block the ability to click on the SCV building it. We don’t believe this interaction should be a core skill-testing component of StarCraft, so we’ll be making a change that allows SCVs to be more easily clicked while constructing structures.

At the same time, we’re slightly concerned about the effect of this change on early-game SCV harass (such as when a Terran player is building a Command Center at their natural expansion), so we’ll be keeping a close eye on this change.

– Barracks, Factory, Starport – Tech Lab

– – If a player tries to lift a structure when there is an upgrade being researched in an attached Tech Lab, the player will not be able to do so and will receive a red text error message.

This change prevents players from accidently cancelling an upgrade while attempting to lift buildings.

Lastly, in order to prepare for the upcoming changes that will go live with the next ladder season, we will be turning off the balance testing matchmaking queue on October 30th. During this downtime, we will start implementing art changes and resolving any issues or bugs that may come up.  Even though the balance testing matchmaking queue will be off, the balance test mod extension mod will still be available for custom games.

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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