Vanguard: Normandy 1944 Update Version 0.5.2 Published
The first person shooter game developed and published by Pathfinder Games, Vanguard: Normandy 1944 gets Patch Version 0.5.2. The new update fixes some technical bugs, also brings quality-of-life changes according to feedback of players.
The game features real D-Day objectives and battlefields as players try to survive in multiplayer matches with their squad members. You can check the update notes below:
Vanguard: Normandy 1944 Update 0.5.2
Known Issues:
- Server sometimes unexpectedly disconnects all connected clients from the game
- Graphical glitches and missing weapons when joining the game for the first time
- Level loading time can be very long on slow hard drives – we are working on optimising this
- Audio settings menu is not yet implemented
- Decals can be stubborn and cause texture glitches
- There is no audio warning before being kicked – this will be added soon
- Very rarely a player be stuck in spectator mode while in pre-game. You can workaround this issue by opening console using and typing _kill_ into the console and hitting enter. Close the console using.
Highlights:
- New team deathmatch pre-game while awaiting players
- Directional markers now indicate the rough direction of the British spawn for the defenders
- Added minimum player information to server browser
- Added melee animations
- Idle kicking no longer applies if there are less than 6 players on the server
Game:
- Added day or night state of the current map into server browser
- Added minimum number of players to start into server browser
- Added marker (parachute icon) in the rough location of the British spawn to help defenders orientate themselves
- Added TDM mode which runs until number of players meets server set minimum threshold
- Added placeholder melee animation for Sten Mk.II
- Added placeholder melee animation for Bren Mk.II
- Added placeholder melee animation for Enfield No.4
- Added placeholder melee animation for Kar98k
- Added placeholder melee animation for MG34
- Added description to audio settings to highlight that microphones must be the default recording device to be usable fo voice chat
- Disabled kicking of idle players if less than 6 players are on the server
- Added feedback form to main menu
- Replaced reinforcement icon with dynamic replacement which displays custom keybinding
- Updated interact element to dynamically display custom keybinding
- Added missing German gunner voip icon
- Fixed typo in French localisation
- Fixed rare server crash related to objective capture
- Cleaned up console output for spectating players
- Fixed bug where Raid UI did not update if player changed team while dead
- Removed TSAA anti-aliasing option due to reported issues with ghosting. Players who currently have TSAA enabled will fall back to SMAA High next time they change their settings
- Fixed setting change confirmation dialog disappearing prematurely
- Added missing localisation from updated 0.5.1
- Fixed crash caused by using quotes in text chat
Balancing:
- Reduced MP40 recoil
Levels:
Pegasus Bridge
- Added approximate location markers of British spawn for each phase.
Merville Battery
- Redesigned right-hand side of phase 1 (from the British perspective) to make flanking on this side both a lot prettier and slightly more risky
- Redesigned and extended right-hand boundary of phase 2 (from British perspective)
- Added approximate location markers of British spawn for each phase.
Lion-sur-Mer
- Added approximate location markers of British spawn for each phase.
- Reworked boundaries so that they appear natural.
- Moved Allied spawn further back to balance the 1st. phase.
- Quality-of-life enhancement to the trenches to fix obvious seams, tearings and misplaced pieces.