Vanguard: Normandy 1944 Update Version 0.5.2 Published

The first person shooter game developed and published by Pathfinder Games, Vanguard: Normandy 1944 gets Patch Version 0.5.2. The new update fixes some technical bugs, also brings quality-of-life changes according to feedback of players.

The game features real D-Day objectives and battlefields as players try to survive in multiplayer matches with their squad members. You can check the update notes below: 

Vanguard: Normandy 1944 Update 0.5.2

Known Issues:

  • Server sometimes unexpectedly disconnects all connected clients from the game
  • Graphical glitches and missing weapons when joining the game for the first time
  • Level loading time can be very long on slow hard drives – we are working on optimising this
  • Audio settings menu is not yet implemented
  • Decals can be stubborn and cause texture glitches
  • There is no audio warning before being kicked – this will be added soon
  • Very rarely a player be stuck in spectator mode while in pre-game. You can workaround this issue by opening console using and typing _kill_ into the console and hitting enter. Close the console using.


  • New team deathmatch pre-game while awaiting players
  • Directional markers now indicate the rough direction of the British spawn for the defenders
  • Added minimum player information to server browser
  • Added melee animations
  • Idle kicking no longer applies if there are less than 6 players on the server


  • Added day or night state of the current map into server browser
  • Added minimum number of players to start into server browser
  • Added marker (parachute icon) in the rough location of the British spawn to help defenders orientate themselves
  • Added TDM mode which runs until number of players meets server set minimum threshold
  • Added placeholder melee animation for Sten Mk.II
  • Added placeholder melee animation for Bren Mk.II
  • Added placeholder melee animation for Enfield No.4
  • Added placeholder melee animation for Kar98k
  • Added placeholder melee animation for MG34
  • Added description to audio settings to highlight that microphones must be the default recording device to be usable fo voice chat
  • Disabled kicking of idle players if less than 6 players are on the server
  • Added feedback form to main menu
  • Replaced reinforcement icon with dynamic replacement which displays custom keybinding
  • Updated interact element to dynamically display custom keybinding
  • Added missing German gunner voip icon
  • Fixed typo in French localisation
  • Fixed rare server crash related to objective capture
  • Cleaned up console output for spectating players
  • Fixed bug where Raid UI did not update if player changed team while dead
  • Removed TSAA anti-aliasing option due to reported issues with ghosting. Players who currently have TSAA enabled will fall back to SMAA High next time they change their settings
  • Fixed setting change confirmation dialog disappearing prematurely
  • Added missing localisation from updated 0.5.1
  • Fixed crash caused by using quotes in text chat


  • Reduced MP40 recoil


Pegasus Bridge

  • Added approximate location markers of British spawn for each phase.

Merville Battery

  • Redesigned right-hand side of phase 1 (from the British perspective) to make flanking on this side both a lot prettier and slightly more risky
  • Redesigned and extended right-hand boundary of phase 2 (from British perspective)
  • Added approximate location markers of British spawn for each phase.


  • Added approximate location markers of British spawn for each phase.
  • Reworked boundaries so that they appear natural.
  • Moved Allied spawn further back to balance the 1st. phase.
  • Quality-of-life enhancement to the trenches to fix obvious seams, tearings and misplaced pieces.

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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