After releasing Firewatch to critical acclaim in 2017, Campo Santo was bought by Valve and according to the latest news, the devs are working on new projects
From Half-Life: Alyx to In the Valley of Gods, you name it they have it. Despite being silent for a long time, Campo Santo is working on several new projects according to the latest news. Since Valve's purchase of the acclaimed Firewatch developers in 2018, fans have been worried about the future of Campo Santo due to the company's lack of announcing new updates about their development cycle. But with the coming of Half-Life: Alyx, the silence is about to end.
In an exclusive statement recently given to Polygon by Campo Santo co-founder Jake Rodkin, it was announced that a considerable amount of the workforce in developer studios was focused on Half-Life: Alyx. While the statement also announced that In the Valley of Gods is on hold, Rodkin added that the title was not canceled. Plus, Rodkin confirmed that former employees from Campo Santo were also working on Dota Underlords, which is planned to be one of the next flagship games for Valve.
"To fans looking forward to In the Valley of Gods, it’s probably clear that the optimistic “2019” at the end of the announcement trailer isn’t going to be accurate. In the end, Valve Time makes fools of us all. But yes, developers from the former Campo Santo team have joined other projects at Valve, including Half-Life: Alyx. As you can imagine, our experience in the first-person adventure genre is pretty relevant. You hear a lot about how at Valve you can work on what you want. It turns out that’s true, and there’s a lot of work available. As we integrated ourselves into Valve it became clear there was a lot of valuable work to be done on Half-Life: Alyx. Some of us starting lending a hand, and have since become full-time on the project as it approaches launch. Similarly, some ex-Campos are working on Dota Underlords, some are on Steam, and so on. So to answer your question as of today, In the Valley of Gods development is on hold—but it certainly feels like a project people can and may return to. And when that happens, we’ll find an exciting way to let fans know."