New patch going to fix low resolution textures of Monster Hunter: World

One of the best games of 2018, Monster Hunter World, after its successful console launch, came to PC on August 9. The overall performance of Monster Hunter: World was not good enough. And most of the PC’s have struggled to run it on smooth 60 frames per second. But after a few patches, the game becomes more and more stable. And today, Capcom announced that next title update will focus on low-resolution textures and texture streaming functionality.

Monster Hunter World patch details

You can find the details of next update below:

As for the next Title Update, we will start incorporating certain features and tweaks that many fans have asked for. Below are a couple of examples:

Texture Streaming Functionality

During character creation and in-game cutscenes, textures weren’t always loading the most optimal quality setting. This will be addressed.

Improved keyboard controls

Keyboard setup will be further optimized by revisiting key assignments for certain actions.

We will let you know as soon as we have a firm release date for the next update along with details of the bug fixes, tweaks, and feature additions. Please stay tuned for more information.

Rest assured that we will continue pushing hard in delivering the best experience for our fans. Thank you for your continued support and feedback.

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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