PUBG’s Winter Map patch notes revealed

Even with the serious drops in the player count, PUBG is still one of the most popular games of the video game industry. And today, PUBG Corp. finally revealed the new map for the game. The map will be named as Vikendi and feature a snowy area. 

PUBG Update 24 patch Notes

You can find the patch notes below:

pubgs winter map patch notes revealed 1 1



Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.

Players can throw snowballs while waiting to board the plane in the starting area

Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up

Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently

Keep in mind that footprints and tracks in the snow don’t stay around forever!


The center of the red zone spawns outside of the play zone

The smaller the play zone, the smaller the red zone


The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.

This facilitates more blue zone variety and unique experiences.

Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match

Item Spawn Balance

The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.

Level 3 helmets spawn in the world

Level 3 vests spawn more often than other maps

Smoke Grenades are spawned at a higher rate compared to other throwables


 Added a new AR – G36C

G36C spawns only in Vikendi

Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine

G36C has a lower and upper rail for attachments, but cannot attach a stock


 Added a new vehicle – Snowmobile

The Snowmobile only spawns in Vikendi

It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.

Replay Editor

 Added a Replay editor system

This system allows you to create dynamic video clips with creative camera angles and special effects using your replay files

You can also create 3D paths for the camera and camera angles and export clips

Guide & Tutorial of the replay editor system will be updated later.


Improved the character animations used in the air.

Character movements are much more fluid and have been improved to be more realistic.

Parachute System Overhaul

Updated parachuting system will be applied to the test server on December 10.


LSHIFT now puts you into a dive at full speed straight down towards the ground

Turning speed is now much faster and has increased control, responsiveness, and precision


Added new freefall animations and increased overall control and responsiveness

LSHIFT helps you drop faster and land quicker

LCTRL lets you glide, when you want to travel a longer distance

You can now cut the parachute while relatively close to the ground, while still moving through the air.

This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far

Added new landing animations

The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement

Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!

The parachute no longer disappears instantly after landing

Improved blood hit effects

Improved the visuals of blood particles when players are shot.

Improved the visuals of blood effects that appear on screen when shot by other players.

Slightly increased delay between single shots of the M16A4

Players now receive damage from Molotovs that hit their vehicle

Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside

Survival Title System (Season 2 Beta)


Changed Season 1 Beta Rank system to Season 2 Beta Survival Title System.

For more information, please check the Dev Letter (Introducing our new Beta Season 2 Title System) released on Dec 5.



Changed the overall lobby theme in celebration of our latest map – Vikendi

Applied the snowfield environment theme

Applied a snowing effect

Changed the background music

Improved the Store feature

Added additional sorting features to sort by Featured, Newest, Price High to Low, Price Low to High

When you preview items in the store, only the selected item to be previewed will be displayed on your character. All items equipped in your wardrobe will be unequipped.

If you preview a helmet skin, makeup or other items covering the face, all other items equipped on the head will be unequipped

Combined the ‘Career’ and ‘Leaderboard’ menu in Statistics into a ‘Season’ menu

Added On/Off option keybind for the on-screen key guide

You can toggle the on-screen key guide by pressing ALT+K

You can change the default setting for this feature in the settings under the Gameplay tab

Play Menu UI Renewal


Improved the map and game mode selection UI

Training mode can now be found under the PLAY menu, next to public match


Optimized foliage and vegetation rendering

Improved CPU performance by optimizing the object creation process

Improved GPU performance for Medium and Low options by adjusting graphic quality related to the ‘Post Processing’ with those settings (tuned HBAO+)

Bug Fixes

Fixed an issue where each weapon had a different delay between reloading and being able to fire

Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill

Fixed an issue which prevented the system menu from opening when clicking a specific spot on the button

Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP

Fixed an issue when spectating a player who died in Replay Mode, the following camera stopped working

Fixed an issue which caused sudden frame drops temporarily when quickly toggling voice/sound options repeatedly

Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”

Region indicator will now not be shown until before the match countdown starts

Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill

Fixed an issue caused after restarting the lobby with ‘Open Crate’ and ‘Preview’ buttons displaying on the left side of the screen in the Store Inventory page

Fixed an issue which caused the camera to fall into the ground in replay mode after parachuting

Fixed an issue where the angle of the spectated player’s view was different from that of the player

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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