Evil Genius 2 First Day Patch Notes Released

Developer Rebellion has released the Evil Genius 2 first day patch notes. The patch is available at the moment and will apply to the game when it is out.

Evil Genius 2 First Day Patch Notes Released

On the patch notes, we see that a number of crashes fixed and there are some improvements about shadow details. The patch also improves the gamepad support. Evil Genius 2: World Domination will be out on March 30th. You can read the complete patch notes below. Stay tuned, enjoy.

Evil Genius 2 First Day Patch Notes


  • Crash fixes and stability improvements.
  • Improved Shadow quality.
  • General balance adjustments.
  • Super Agents, Crime Lords, and Narrative Characters will arrive at the Lair more reliably.
  • Super Agents and Narrative Antagonists appear on the World Map more reliably.
  • Incinerator queuing functions as intended: No more pile-ups of Body Bags!
  • Event Log notifications correctly clear once Deserting minions have left the Lair.
  • Event Log notifications reduced when many minions enter combat.
  • A number of Scheme costs have been rebalance.
  • Various text, localisation, and icon improvements.
  • Objectives correctly reward the full Gold amount listed if there is sufficient space in the player’s Vault.
  • Characters now disembark the Cruise Ship more elegantly when arriving at the “Caine Key” island Lair.
  • Captives can be interrogated on the same Trap multiple times.
  • Minions will correctly stow weapons before Interrogating characters on Traps.
  • Updated Doomsday Cavern entrances to be visible from higher floors.
  • Audio added for Geniuses using their Inner Sanctum items, mocking captives.
  • Dialogue volume adjustments during narrative scenes.
  • Updated Island preview images in the Lair Selection screen.
  • Narrative Characters will no longer duplicate in unusual circumstances.
  • Heat increases significantly more slowly when playing a campaign on the “Easy” difficulty setting.
  • Completed Objectives now display in reverse-chronological order.
  • Improved gamepad support.
  • HUD is correctly display on Nvidia Surround and AMD Eyefinity multi-display setups.
  • Narrative Characters cannot be prematurely executed.

Sandbox Mode

  • Tourists spawn in Sandbox mode at the correct rate.
  • Security Desks and Cameras are now unlocked in Sandbox Mode.

Evil Genius Campaigns

  • Emma’s Spiderbot completes Executions more reliably.
  • Ivan’s campaign objective, “Rumour Has It” updated to provide greater player freedom.
  • Narrative dialogue will no longer repeat during Maximilian’s “War on Krast” Objective.
  • During Zalika’s “Perfect Pitch” Objective, the Objective will correctly track if you have already built the V.O.I.D. Prototype item.
  • During Zalika’s campaign Objective “Perfect Pitch”, Investors can leave the Lair without impacting progress.

Side Stories

  • Side Stories can no longer start before unlocking any advanced minion types they require.
  • Crime Lords are reliably converted to full Henchmen upon completion of their Side Story.
  • The Declaration of Independence cannot be prematurely reclaimed by the Forces of Justice during the “Fool’s Gold” Side Story.
  • Wrecking Bola destroys items in the Lair more reliably.
  • Scheme “Made from Sternum Stuff” correctly despawns after completing the Side Story “Them Bones”.
  • IRIS’ combat VFX now correctly fade when combat has completed.
  • During the “North by North” Objective, Jubei will no longer enter a homicidal rage and start murdering innocent Tourists.

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