Fortnite Update Version 8.30 Released for All Platforms
New major update for Fortnite just released and lots of new features added to the game. The Battle Royal game now has The Reboot Van, which allows players to resurrect their fallen friends. In addition, the update suggests there will be some map changes in the upcoming weeks with its military style buildings. Below you can find the sizes of the update for every platform plus the update notes:
Fortnite 8.30 update size
- Nintendo Switch:3.93GB
- iOS:1.14 – 1.76GB
- Android:1.56 – 2.98GB
- Mobile devices with <6gb of space will need to re-download Fortnite
Update Version 8.30 notes:
WEAPONS + ITEMS
Reboot Van / Cards
- Reboot Vans have now been added to the map at all major POIs.
- When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members.
- Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled.
- Reboot Cards remain in the world for 90s after they’ve been dropped.
- Pickup Interaction time: 0.5 seconds.
- Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle.
- Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card.
- Interaction time: 10 seconds.
- A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it’s used.
- Damage decreased from 40/42 to 38/40
- Fall-off damage at maximum range increased from 26/28 to 32/34
- Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly.
- Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key.
- Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn’t deal damage.
- Fixed sniper rifles playing fire animations twice per shot from the point of view of other players.
- Fixed grenade projectile trajectories lagging behind slightly when moving and rotating./li>
- Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed.
- Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active.
- Fixed an issue with single shot weapons not reloading properly while in targeting mode.
- Fixed Peppers not granting movement speed while walking.
- Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard.
- Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher.
- Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards.
- Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation.
- Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option.
- Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects.
- Fixed an issue with the Boom Bow having longer than expected projectile trail effects.
- Fixed an issue with Boom Bow projectile effects occasionally flying through enemies.
- Fixed a spelling error in the elimination feed with Boom Bow.
Buccaneer’s Bounty Event
- A different Limited Time Mode rotates in every day from April 10 – April 15.
- Drop in and Complete free Challenges to earn in-game rewards.
- Increased the spawn rate of Treasure Maps for the duration of this event:
- Floor Loot: Increased availability from .25% to .5%
- Chests: Increased availability from 1.55% to 3.05%
- All aspect ratios will have the same vertical FOV on Mac and PC.
- In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes.
- Added separate controller sensitivities for building and editing structures.
- The Glider Redeploy item is now sorted to the right along with other consumables when “Auto sort consumables to the right” is enabled.
- Added ability to cycle hotbar items while gliding.
- Hit markers are now server authoritative.
- We’ve heard the feedback that hit markers are sometimes seen for shots but don’t apply damage, so we’re going to delay showing them until the server has confirmed the hit.
- Fixed sniper damage not causing daaged players to play a reaction animation.
- Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied.
- The initial instance of damage will start 1 second after entering the Storm.