Rotor Riot announced world’s first wired controller for mobile

Rotor Riot announced the release of its next-gen version of the world’s first wired controller for mobile that supports L3/R3 fire buttons on the joystick, and it is available now at and select Apple stores.

Rotor Riot announced the world’s first wired controller for mobile

Roto Riot is the only MFI (Made for iPhone) certified controller with clickable thumbs sticks. Rotor Riot operates exactly like a console game controller and is superior to the wireless game controller. Gamers can use Rotor Riot to play all controller-compatible mobile games like Fortnite, along with console games using PlayStation4 Remote Play and OneCast and PC games using Steam Link, Shadow and Moonlight Game Streaming apps on an iPhone, iPad and iPod Touch. 

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Priced at $49.99, this full-featured gaming and drone controller is compatible with all iOS devices with a Lightning™ connection running iOS 7 or later. Rotor Riot is a Lightning-connected controller that assures gamers a clean, interference and latency-free hook up for a superior gaming experience. In addition, the zero-gravity arm securely holds your device in place while providing a superbly balanced system for hours of tireless gameplay. 

Rotor Riot’s wired controller draws less energy than a pair of earphones and now with its pass-through charging port, users can charge their device while playing their favourite game. 

Rotor Riot has also teamed up with Ludu Mapp – a companion app for mobile gamers. Ludu Mapp is available worldwide and provides information regarding the mobile games that are controller compatible (over 1,000) along with curated categories, hand-picked offers, game walkthroughs and tips and controller updates.

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What’s in the Box of Rotor Riot?

Rotor Riot Wired Game Controller
Zero Gravity device holder 

Rotor Riot Tech Specs

Input Type: Lightning Connector
Height: 2 in./5 cm
Width: 6 in./15 cm
Depth: 4.75 in./11 cm
Weight: 10 oz./280 g

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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