Star Citizen 3.5.0 update is finally released

After a quarter year of work, Cloud Imperium Games finally released update 3.5.0 to the live version of Star Citizen. The new update brings a whole new planet, new flight mechanics and lots of other features.

Star Citizen 3.5.0 live updatw patch notes

You can find the new features below:


  • Added DNA face customization system.
  • Character selection and creation now uses a DNA face customization system. Initially you will be able to choose a gender, then select from a set of currently available characters and customize the blend of their facial features that will be represented in your own character. System includes “Simple” and “Advanced” modes that allows you to customize your face with preferred level of complexity. Additionally, “Eidonomy” selection provides the ability to select individual traits such as eye and hair color, skin tone etc.
  • Added playable female characters.
  • Adding “headphones” setting in audio menu.


  • Planetary Locations: Planet ArcCorp and its moons Lyria and Wala.

Unlike the other planets in the Stanton system, the ArcCorp has the distinction of being almost entirely developed and built on. Nearly every square kilometer of the planet has been allocated for habitation, commercial use, industrial plants, and massive warehouses. As such, a strict, low level no-fly zone is in place for protection, though many choose to construct their buildings taller than the zone in order to offer landing opportunities. ArcCorp has two moons: Lyria, an icy moon dotted with cryogeysers and cryovolcanoes and Wala, a low density moon notable for its large crystalline outcroppings.

Major Landing Zone: Area18.

  • Area18 happens to be one of the few landing zones designated by ArcCorp for interplanetary traffic and is one of the main commercial ports for the surrounding region. If travelers manage not to be overwhelmed by the hectic sights and sounds of this landing zone, they can find a variety of goods from trusted names as well as unique local providers. ArcCorp has contracted with the PMC group “BlacJac Security” to ensure that their world and its surrounding environs are kept safe and open for business.
  • Added new mission giver: Tecia “Twitch” Pacheco.
  • Twitch came up as a soldier who ransitioned into freelance security work after her service ended. Things seemed to be working out until she suffered nerve damage on a job for BlacJac Securities and they unceremoniously cut her loose. Now, left without employment and with a very specialized skill-set that she couldn’t use, she turned to the criminal element that she used to hunt. These days, she lurks around the back alleys of the megacity Area18, making deals and introducing people or as she calls it “enjoying her retirement.”
  • Added Hurston Security ship variants for areas in and around Hurston.
  • IFCS will now engage autopilot and attempt to turn your ship out and away when intersecting with a no-fly zone.
  • Players can now set quantum travel way-points on members of their party.


  • Added environmental missions where AI can police unlawful players and track/call in additional support when doing so. The level and ship of the opposing force will depend on the player’s wanted level.
  • Added combat assistance service beacon mission types for AI.
  • Added a patrol mission to Delamar.
  • Added destroy satellite missions into Hurston area.
  • Added additional delivery mission variants.

Ships and Vehicles

  • Added: MISC Reliant variants Tana, Sen, and Mako.
  • Added Anvil F7C-M Super Hornet Heartseeker.
  • Added automated gimbals
  • Automated gimbals are an additional setting for gimbals that allow them to attempt and automatically track targets within a cone in front of the ship. The cone is designated by a dashed circle, which is separated into two when the gimbals do not have a lock on the target and closes into a single circle when they develop a lock. This mode can be cycled to via the “R” key
  • Added Tachyon “Singe” cannons.
  • Added new turret UI and sensitivity controls
  • Turrets now have a UI overlay that shows their position relative to their parent ship (in degrees), the current sensitivity (slider bar), and with the current fire mode. Additionally, there are now interaction nodes for increasing and decreasing turret sensitivity directly from the turret seat.
  • Added voice feedback for events while mining.
  • Items and components now wear at a very slow rate.
  • Items and components can now be repaired.
  • Added ship weapon auto-convergence
  • Fixed and gimbal weapons now auto-converge disparate weapon velocities and ranges into a single pip based on the slowest and shortest range weapon you have equipped. Additionally, gimbal and fixed weapons have a very small amount of target convergence (still being tuned).


  • Added: Gemini S71 assault rifle
  • A well balanced and designed Assault Rifle, favored by wealthier private military professionals who want to make a display.
  • Added: Kastak Arms Coda pistol
  • A no frills, raw, heavy ballistic pistol that packs a heavy punch if it connects. What it lacks in fire rate and magazine size, it more than makes up for in range and power.
  • FPS weapons now have dry fire audio when out of ammunition.
  • Added color variants to many armors and undersuits.


  • Added UI icons for additional kinds of contacts.

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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