PS5 Tech Specifications come from Mark Cerny

PlayStation 5 technical features, which have been curious for a long time, finally revealed. Sony shared the Playstation 5 specifications and the console’s design with a special presentation organized by the game lovers, which is planned to be released at the end of the year.

PlayStation 5 specifications officially announced

Sony pointed out the date March 18 in an announcement yesterday and announced a special presentation on PS5. As promised, this presentation started in the past minutes and the Playstation 5 presentation was made by Mark Cerny. Before moving on to Playstation 5, the company’s previous consoles were mentioned and the change in Playstation 4 was emphasized.

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Saying that the process of getting used to the console of the producers, has decreased with Playstation 4, Cerny added that this process will decrease by 1 month with Playstation 5. In other words, the producers who will develop games for the console will begin to dominate the console in just one month. As previously explained, 3D audio support will also be available on Playstation 5. This topic was also mentioned in the presentation. As you know, this feature, which we see in systems that we know as Dolby Atmos or IMAX in the world of cinema, allows the sound to be perceived by our ears in 360 degrees. So with the 3D sound feature, we will be able to understand exactly where the sound is coming from while playing games. At this point, the system will develop a personalized algorithm and with the HRTF setting, the sounds are aimed to be like the real world.

Cerny said that they listened to the producers in the game industry, and he added, SSD solutions are at the top of the list of developers’ wishes. Cerny said that when SSD was added later, even for Playstation 4, they saw the advantages of this, and Playstation 5 will have this support in the first place. It is also stated that 2 GB of data at a rate of 1/4 of a second can be loaded so that we will not even see the loading screens. If you remember before, Spider-Man videos about PS5 loading times have appeared and we have seen that the game has almost no loading time on PS5. As you know, most games have hidden loading points, also called elevator tactics. In other words, with PS5 and new generation consoles, the producers will not have to resort to such methods.

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The memory structure of PS5, which will also use system memory effectively, will work much more effectively. Unlike the consoles, which currently cache 30 seconds later, the PS5 will even cache 1 second after the cache. This will both provide great convenience to the producers and offer a much more effective use at points such as loading times. It was also stated on the hardware side that Custom Flash Controller support was added to the console. This system, which will speed up the data flow between the memory and SSD, will enable the loading of cases such as coating together with the customized chip system much faster and will prevent the console from the bottleneck.

Along with the chips used in the presentation, the new compression method was also mentioned. Using a new algorithm in this regard, Sony will be able to compress 10% more data on disks than before. It is also stated that these chips will eliminate unnecessary files kept in memory. In other words, unnecessary files that were previously put into memory will be thrown away with this new system and will provide a great advantage in terms of a bottleneck as well as relieve memory. At this point, it is stated that the PS5 SSD can read 5.5 GB per second.

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Of course, external disk support will also be on Playstation 5. Mark Cerny stated that the players will have a very crowded library with the backward compatibility system and that the console will be eliminated in this problem thanks to the external SSD support. Of course, at this point, there will be primary SSDs that the system will support the full performance and the so-called secondary SSDs that we are already using.

PlayStation 5 Backward Compatibility

Stating that they do not want to double the power consumption on the GPU side, Cerny stated that they can meet their needs in this direction together with AMD. It was stated that it would be wrong to compare the power of the console over TFlops while PS5 has 64% more transistors than PS4. On the backward compatibility side, it was noted that they supported the software, not hardware, in the console, while the backward compatibility side lacked PS3 in the list. When the Playstation 5 is released, all PS4 games will have backward compatibility support.

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Playstation 5, which also supports Ray Tracing and Global Illumination, will also have a different system in this regard. It is stated that the console will run these systems at full performance, but at much lower power than normal systems.

PlayStation 5 Technical Specifications

  • CPU: 8x Zen 2 Cores at 3.5GHz (variable frequency)
  • GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz RDNA 2
  • RAM: 16GB GDDR6 / 256-bit
  • Storage: Custom 825GB SSD
  • Optical Drive: 4K UHD Blu-ray Drive
  • Expandable Storage: NVMe SSD Slot

When we look at the technical features of the console, we see that as gossip came out before the presentation, as TFLops, it lags behind the Xbox Series X. Probably for this, it was often misrepresented during the presentation to compare its full performance to TFLops. Indeed, examples of this frequency rate and efficiency are frequently given. The PS5, which will use 8x Zen 2 Cores at 3.5GHz on the processor side, will also support 16GB GDDR6 / 256-bit. The PS5, which has an 825 GB SSD, also has portable SSD support as mentioned earlier.

This presentation, which is normally planned at the GDC fair, naturally remained very technical. So we can say that there is no presentation that will fully satisfy a normal user. Although the power of the console, the importance of SSD and the 3D sound system were emphasized, no information was shared about the design of the console in the presentation. What do you think? We are waiting for your comments.

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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