How Can The Uk Games Industry Tackle Its Massive Talent Shortage?

The UK games industry is facing a major talent shortage, with Ukie recently reporting that some 2,000 roles need to be filled.

How Can The Uk Games Industry Tackle Its Massive Talent Shortage?

Educators at Further and Higher Education levels clearly have an important role to play in helping maintain a flow of well-trained games talent into entry level jobs and over 7,000 videogames degree students are expected to graduate in 2022.

But how are studios, universities and educators working together to ensure graduates are fully prepared for a career in games in 2022 and beyond? And what are the roles that studios are finding particularly hard to fill?

Earlier this year, 29% of UK employees reported they want to change jobs, so how will this ‘Great Resignation’ impact games companies and how are studios and educational institutions changing their working practices to offer genuine flexible working and learning environments?

So where will the UK’s games studios find that talent, now and in the future?

And as wellbeing and a better work/life balance become ever-more important to individuals, what can studios and education do to better support their staff and students?

These are the key issues currently facing games and education – and will be tackled head on at the upcoming Games Education Summit (April 21st-22nd, Sheffield Hallam University).

Speakers and panellists from the UK’s leading studios, universities and further education organisations will come together to discuss and debate how the UK’s games industry can shore up its talent pipeline and support students and employees. Speakers include:

Aurore Dimopoulos, Unity
Charlie Hargood, Bournemouth University
Chris Windmill, University of Derby
Dan Dudley, Grads in Games
Dom Shaw, Ukie
Doug Brown, Falmouth University
Finlay Pearston, Abertay University
Gina Jackson, Next Gen Skills Academy
Ian Goodall, Aardvark Swift
Jake Habgood, Sumo Digital
James Butcher, Epic
Jayne Morgan, Exient
Jess Gaskell, Media Molecule
Karen Hedger, AIM Group
Leon Killin, Sumo Digital
Liz Prince, Amiqus
Liz Wright, No More Robots
Marcia Deakin, Next Gen Skills Academy
Maria Stukoff, University of Salford
Matt Wilson, Cloud Imperium
Peter Howell, Portsmouth University
Rick Gibson, BGI
Rosie Taylor, Safe In Our World
Tamsin O’Luanaigh, nDreams
Victoria Zamperoni, Mental Health Foundation

Tickets for the Summit are priced at just £125. As well as enjoying two days of thought-provoking and inspirational talks, delegates will also have plenty of opportunity for networking. They are also invited to attend the National Videogames Museum on the evening of April 21st where the Grads In Games Awards will be presented.

Tickets are available here – https://www.eventbrite.co.uk/e/games-education-summit-2022-tickets-227031586587

Students are welcome to attend for free.

Murat Oktay

Video games have been my passion for as long as I can remember. I have been writing and managing in the game industry for more than 30 years. I've been playing Diablo 2 nonstop since it first came out.

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